In response to criticism regarding Starfield’s paid modifications, Todd Howard, the CEO of Bethesda Game Studios, has confirmed that the company will review their Creations content price structure.
Since Bethesda charged $7 for a single Starfield adventure, angry users have been critical of the game on Steam, with the majority of recent user reviews for Starfield being “Mostly Negative.” The freshly released Trackers Alliance’s second task costs $7, or 700 credits, and can only be obtained as a Starfield Creation.
Mods, both free and paid, can be added to creations using Starfield’s Creation Kit. New missions, equipment, skins, and weaponry are all creations. This is the official Bethesda synopsis:
- The first of many tasks that let you live the ultimate bounty-hunting life is established by Trackers Alliance. You will meet a strange Tracker in communities across the Settled Systems in the first quest, The Starjacker. And now, let the hunts start!
- The Vulture, the second Trackers Alliance quest, may be found under the newly introduced Creations menu. And what bounty hunter would be without their go-to techniques for doing the job?
Although The Vulture quest is the focus of this most recent outcry, Bethesda has previously been under fire for its sponsored mods. It’s true that some users have taken offense at the studio’s persistent attempts to allow for the installation of premium mods for its games.
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“Really? No one requested another push for carefully chosen, paid mods. sees one unfavorable Steam review. “Many players and modders have been enjoying modding their games for decades for a very simple reason: it’s done as a pastime, by players for players, free of corporate responsibility, and, aside from donation opportunities, without asking for or anticipating financial reward.
“In no way are you helping with modifying. You are attempting to use modding as a means of making money and becoming a parasite by taking advantage of others who are willing to perform labor for less money than you would.
“We also receive that feedback,” Howard remarked. “First of all, let me clarify that prices are set based on our past experiences with Creation Club and Fallout 76. We also constantly look at what else is available to ensure that we are providing value to everyone, and where we aren’t, well, we will make the necessary adjustments.
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To clarify, The Trackers Alliance was essentially an attempt to replicate something we used to do in Creation Club. We would give out special weapons and outfits and wanted to combine them. Then, we decided to go above and beyond and incorporate those into a quest.
“But we can see the feedback now, right? In terms of, oh gosh, this looks like a faction that we’re slicing up and then selling for 700 credits at a moment, that’s absolutely not what we want. Therefore, I do believe we will examine that, how we distribute stuff of that kind, and whether we should modify the price, divide it up, or take other action. So, excellent community feedback.
Nonetheless, Howard emphasized that Bethesda’s paid mod policy is based on the best interests of the modding community.
Regarding the artists in particular, we believe that many of them have transitioned from amateurs to professionals. And it’s our responsibility to ensure that they can accomplish that, that they get compensated, and that they realize the financial benefits of creating amazing content, according to Howard.
In other news, Howard discussed the lengthy production of The Elder Scrolls 6 and revealed plans to release a second story expansion for Starfield after this year’s Shattered Space.